Currently I work at Team17 as a Game designer, focussing on development of post-release content of Golf With Your Friends. As well as other NDA content.
My most recent work involved designing and creating features for the new Speed Golf update for Golf With Your Friends.
As part of this development I worked alongside with the rest of the design team, as well as programmers, artists and production to create a satisfying new game mode for GWYF.
This included outlining new features, positioning fundamental new game assets, and communicating my vision to other members of the team.
Previously I worked as a Technical Designer at Team17, developing both 1st and 3rd party projects.
Working on GWYF, I designed, worked with artists to craft, and implemented, the 100% positive Steam-reviewed Pizza Party Pack downloadable content.
I also implemented and designed new UI and functionality surrounding the new Couch Mode.
As well as designed levels, crafted narrative, and implemented mechanical functionality for levels within unreleased NDA content.
On Overcooked! I ensured core functionality to a tight sign-off deadline for the most recent Winter Update. In which I resolved bugs and mechanically designed functionality for complex levels.
I used Unreal Engine to implement haptic controller support for Playstation 5 and Xbox Series consoles, as well as implementing names and localisations for new credits.
I also created functionality and determined console achievements, as well as worked alongside artists and testers to frame achievement images for use on console.
Using Rewired in tandem with Unity3D I designed and implemented controller changes and new functionality for better game flow for The Unliving.
Additionally as part of my time in the QA team I ensured that Hell Let Loose was of the highest standard possible, and worked to identify, investigate and remove bugs, issues, or quality issues.
As part of this, I ran smoke tests, environment and functionality passes, do exploratory and destructive testing, as well as testing bug regression, to give thorough attention to all aspects of the game.